The second story in the collection is by the woman who wrote Gone Girl, which was bloody brilliant. This tale is just as messed up. The opening really sets the tone;
I didn’t stop giving hand jobs because I wasn’t good at it. I stopped giving hand jobs because I was the best at it.
It gets darker from there. It’s a modern day setting, but it takes a creepy rather supernatural turn as it goes on. I preferred the first half where our con artist protagonist gives us a glimpse of her trade, and some amazing internal monologues (which is Flynn blatantly showing off her characterization skills). In the one half it becomes more of a thriller, but one that takes story into places I don’t quite believe in. And the ending is incredibly sudden, leaving questions that frustrate more that tease.
For gaming, there’s great characters in this, as well as a couple of cool locations. The plot would be tough to import directly into an RPG scenario, but the themes are very liftable.