Nature as Inspiration

Gaming has taught me a lot. Or, it’s at least pointed me to things that have taught me a lot! Medieval law, town planning, martial arts, ciphers and codes, warfare and conspiracies are just the most obvious of the subjects I now know far too much about. One of the things I like to do is pick up inspiration from less obvious places, like nature documentaries.

What I like about three is that nature tends to extend in time both ways. It’s likely to be similar in the past, even he distant past, and if we’re lucky it might even be recognisable in the future. Which makes it a fantastic backdrop for gaming settings, and one at usually gets short shrift in comparison to wandering monsters and other genre intrusions.

As I type BBC2 is showing a programme about the Monsoon. In the first ten minutes there’s been a couple of excellent pieces. The first, a swarm of 80 000 green budgerigars filling the air and swooping down to drink. In amongst them, some birds of prey picking up their lunch from the stragglers. It was a beautiful sight and would grace any gaming scene.

Second, a wild pig on a beach hunting for food. It comes across a hermit crab, sucks it up its snout, and then spits it out as it can’t get through the shell. Take that scene and scale it up to a massive beast and a lone paladin in plate armour. No initiative rolls or hit points needed, just a colourful little scene that brings some of the setting vividly to life.

Turns out that Earth is the best of all possible sourcebooks. So keep a notebook handy next time you have the tv on in the background.

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