This summer is the big transition with Next just around the corner. I’m glad it’s finally coming, after too long mucking about with playtests and Internet debates about the most minor aspects of all things WotC. Our group retreated from the playtest a little while back and instead we regrouped with some new blood in the form of two new regular players.
I say regular! Of course as grown ups with jobs and families it’s never easy to maintain a weekly campaign. What we did was pick up the Pathfinder Adventure Card Game. Thats a blog post in itself. For now, now just this: enormous fun, plenty of good times, very accessible.
We also dabbled with Fate and sci fi for a bit. Learned a lot from that experience and if nothing else it worked as a palate cleanser for me the regular GM. I got stuck into my WW2 Fate game as a result, and that’s simmering on a back burner right now as I decide next steps.
But the lure of fantasy has brought me back to the table. I’ve been devouring Torchbearer, the modern take on old school dungeoneering. I’ve been doing a Where I Read over at UK Roleplayers. Will probably compile those posts into a mega review here at some point.
Also been playing old school style over G+ using Adventurer Conqueror King System sporadically. It’s set in Parsantium, a super detailed city setting with loads of shoots and plots to follow. Or not.
And then there’s the new campaign! After some debate we settled on playing the Paizo AP, Curse of the Crimson Throne, but using 13th Age as a system. First sesh this week and we’ve got some brilliant characters who are even now plunging into the city of Korvosa and it’s stories. Got a good feeling about this one. Playing an AP should in theory give me an easier time prepping (kind of, they’re still very dense things to internalise) and the system should let us chew through plot with space for improvisation along the way.
So that’s a quick catch up. It’s all about the d20 don’t you know?