Inspired by 13th Age.
It’s an adventure supplement, and I’ve written it to be inspirational and a fun read. You could easily adapt it to your favourite fantasy setting or system.
What do you think?
https://rpgtreehouse.files.wordpress.com/2009/06/knee-deep.pdf
Pingback: Free adventure: Up to Our Necks in the Kneedeep | Sorcerer Under Mountain
Nice one π Very atmospheric. Intrigued by the 13th Age system now π
Excellent, thanks! I’ve added it to the 13th Age Resources page.
Awesome. Thanks for sharing it!
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Fun little campaign/adventure, but I’m having some difficulty keeping it all organised in my head. Oh for a map of sorts! Nevertheless, it’s a good fun romp in the marsh π
Thanks for the comment Chris. I went back and forth on the whole map thing. In the end I decided that the gameplay of 13A seems to favour improv over detail. I reckon a GM would want to keep things fluid and mutable in order to react to the needs of the game. Even something like a physical location should be as far away from another as plot demands.
There was also the very real difficulty in mapping a marsh land at all. My art skills are ok, but I struggled to know how best to represent pathways. At one point I considered putting in two maps: one drawn by the Imperials, and another by the lizards, just to show the differences and to provide in game handouts.
Maybe I’ll follow up on that idea at some point and put them up for download.
You’re right, a map tends to draw everyone’s attention into it, and can be restrictive. It should be easy enough to put something together though – I was just being lazy π
I found this through RPG.net. Thanks! It’s a nice grab-bag of ideas.
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