My decision to write my own game has come at a time when the game I’m basing it on, 4e, is being chopped up and put into the DnDNext cooking pot. Which makes for interesting times. It means I’m having the same thoughts as every fan out there with an Internet connection and an axe to grind. I haven’t made any pronouncements on my hopes and fears for the Next project, because I haven’t entirely figured them out yet. Instead I thought it more fruitful to pour my ideas into Commando instead.
Where it gets weird is when my notes mesh so completely with some of the playtest reports coming out of the XP seminars. For instance, I decided today to strip out the skills list and go back to abilities at the core. I still want to provide bonuses, but that will be done through circumstance and discreet powers (feats for example). Seems the Next crew think exactly the same.
I’m also working at expanding combat advantage. For my game it will work in both directions, you can grant it to opponents, and you can gain it from them too. Also, I want to use it in the other pillars of the game, social encounters, infiltration, exploration, etc. I want to use the term Advantage to mean a lot, both mechanically and literally. Seems WotC are going down the same lines from the skills and abilities seminar released today.
Of course, this could just mean I’m gonna love the new edition. Happy days. Trouble is, it’s throwing me (literally) off my game as every fan posts comments in the pros and cons of very utterance. I wonder if the WotC guys will leave XP with their heads spinning like mine is? It’s hard to stay true to a vision when everyone wants to chip away at it when it’s barely started.