Finally got a chance to play Gamma World last night. I really like it! We were a man down on our normal group so took the chance to try something a little different. We did characters and got through a couple of encounters in just over two hours. Here’s the cool list:
- It was fast. Chargen is awesome. The sheets are a great guide to doing the character, but I ‘missed’ the builder support from standard D&D. Writing the powers was quicker than I thought, but I’d still like colourful cards for them. WotC did powers packs for D&D a while back, I reckon yu could do a whole GW set in one box. I’d buy it.
- The background is slick. It didn’t need prior reading or character background essays. It took 1 minute to explain the basics, and then we were off. The guys ‘got it’ intuitively.
- The double origin produces awesomnity. We had a prescient saurian, a wheeled exploder, and a plaguebearing hawkoid. Nice.
- I like ancient junk. It always raised a chuckle, and immerses you far more than mere equipment would.
- Alpha powers rule. It keeps the characters fresh and makes each encounter unique.
- Tokens. I’m annoyed that not all of them have a ‘bloodied’ side, but I do like the art and the completeness factor.
- Omega Tech. As with the Alpha powers, they make every encounter different without the GM having to prep anything.
- The monsters. The Yexil absolutely blew through the party.
- Deadliness. Maybe it’s because we’re at first level, but I like things being bloodied in one hit and dead in two. Seeeing as chargen is so easy, I think the TPK danger is part of the fun.
- The booklets. Nice format. Got to get used to post-it notes, or do my own screen.
- Skills. 10 is perfectly functional. Not worrying about challenges takes me back too.
- Ten levels. It seems that you level up at twice the speed of D&D and there’s a third of the progression. Add in the PC turnover, and the decks, you get to seee a lot of the game in a short period of play. Having taken 3 years to get to level 27 in D&D, that’s refreshing.
All in all, it was a really nice change of pace, and I think we’ll return to Gamma Terra when our D&D campaign tops out in a couple of months.