Got another session of Masks under our belts.
Still heavy on the clue gathering and light on focus. I chose Cthulhu for lots of newbie friendly reasons, but I’m not certain I was right. My players look like they want direction. And consequences. CoC doesn’t do that in the early stages of its campaigns. I hadn’t realised how important experienced gamers could be in such a rules light setting. Julio is the only one who would know how important it is to scribble notes down with loads of funny arrows and dotted lines connecting everything. The time between the sessions is too long to hold the clues in your head too. There’s some top quality handouts, but my guys need a bunch of time to recap every time. Investigations are incredibly difficult to roleplay in. Hard to stay in character, hard to GM people who do.
The rules themselves are almost non-existant, we are pretty much playing diceless. Its a little odd because I can’t lean on the rules to provide drama or even to get some breathing space. Neither can the players. Even in conflicts its a couple of rolls max. This is all fine except my newbies have nothing to frame their actions on.
Have I made a poor choice?