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Sigil: City of Doors

We started a new adventure last night, Kingdom of Ghouls, part of the Orcus series of adventures. I know, I know, we’re a couple of years late. I love the fresh new feeling we get whenever we move from one adventure to the next. I lovingly stow away my last adventure, and get busy prepping for the new one. The players have a new look at their characters (I allow a complete retrain between adventures) or even start up a whole new PC. Steve took that opportunity this time, saying goodbye to Xantos the shadar kai swordmage, and bringing in Oracle the human paladin of the Raven Queen. That’s the third defender he’s tried now. I think he loves the hit points.

Dan’s character Raelthos had spent his time shopping in the 7 Pillared Hall, and come back with all new full finger jewellery (of destruction). Claire and Julio had kept it simple and just levelled up, still content with their characters. (and why wouldn’t they be? 24th level wizard and rogue respectively, full of awesome)

This adventure gave us all our first taste of Sigil, the City of Doors. The opening session is usually pretty roleplay heavy, and this was no exception. I had plenty of plots, hooks and locations ready to roll, but I wanted the players input on the whole experience. To facilitate that I opened up the narration to the guys. First up I checked in with Stevie to see how his character had been introduced to the group. He had a cool backstory about his character being an acolyte of the Raven Queen, a Raven Knight well on the way to becoming a fully fledged Sorrowsworn. His old character had taken a lot of punishment in the previous adventure (Death’s Reach) so was sitting this one out in the hospice. Ace.

We picked up where we’d left off; the Ashen Covenant, led by Elder Aranthum the lich warlord, had escaped Death’s Reach with the remains of Timesius the Blackstar, an ancient and potent primordial. Their goal was to get this fella back to their boss, Orcus, to further his scheme to usurp the Raven Queen as the God of Death. You can tell by the amount of Capital letters I’m using how much of the D&D world we’ve been exposed to recently. Raelthos had been following some leads on Vecna’s plans and they’d pretty much come up blank, so the party needed somewhere to start. The Raven Queen suggested Sigil, and the party took her up on her offer of a linked portal to that very place.

I’d prepped some images and got the flavour working straight away. I concentrated on all the senses, not just what they could see on arrival. Before too long they found themselves in the Night Markets of the Grand Bazarre. I played on the sheer number of goods for offer and the exotic nature of the market’s patrons 

A group streetwise check got us underway. The party decided to head for the local shrine to the RQ to see what they could learn, and so I improvised the Lane of 1001 Deities and Demigods for them to peruse. I then handed the narration over to Steve, saying “What does the shrine look like? You tell me?”

He was up to the challenge and told us all about how 3 was the holy number of the RQ and so the shrine had 3 entrances, capped by three skulls, and three fingerbones beneath each. Awesome. I then cracked open my deck of Friends and Foes, a set of 52 cards showing head portraits of various fantasy characters. I asked Steve to take three at random, and explain who they were as they would be in the shrine at that moment.

We got a female tiefling-like devil, a young female armoured cleric, and a smiling blonde girl. Ok. The devil and the acolyte would be in a heated discussion, and the girl would in fact be a pixie delivering a package. I didn’t yet know what was in it.

Steve’s character faced up to the devil girl and told her to get lost in no uncertain terms. One successful intimidate roll and she vanished in a puff of brimstone. Meanwhile Kallista was busy signing for the pixie’d package. The package was a long shallow box wrapped in a black ribbon, stamped with an eagle. It also had a small black envelope containing a card (yet to be revealed). Raelthos noticed the approach of a trio of Dabus, and hurried Kallista along.

Oracle consulted with the acolyte who was happy to lead him to the rear of the shrine to a curtained off area that led to what looked like a magician’s cabinet. She told the party to hurry as time was of the essence. Before the Dabus could attend to the party they leapt behind the curtain and experienced the nature of Sigil’s portals first hand.

Kallista found herself stepping out of a confessional booth in a silent and empty cathedral made of white marble. At the top of a dais she saw a golden statue, of herself. Tapestries arrayed around the walls told the story of the goddess Kallista and her adventures as a mortal. Glass cases contained relics of her life, all her wands and journals kept for posterity. As she realised she had visited her own far future an angel appeared and pledged it’s allegiance to her. Kallista’s future self had sent an ally to her past self to protect her in her darkest hour. Cool.

Meanwhile the rest of the party had arrived through the doors of an old fire damaged warehouse. I gave rough dimensions to the guys and handed over my set of city tiles. They built the battlemat for the encounter to their own improvised design. I placed Elder Aranthum, his cultists and his summoned Balor on the table and we rolled initiative. Battle commenced!

What I really like about this session was the way we all bought into the narrative. Where I could I offered the party the chance to colour in the details. When the pace slowed, I made up some stuff to give them decision points. At every step we were all engaged with our characters and our shared world. Exploring, and inventing, as we went along. That’s what we play for.

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21st century, 21st level

After a couple of weeks off for real life stuff, our regular game got back under way last week. The big news is, we’ve hit the heady heights of the epic tier! This is uncharted territory for all of us. Even the guys who played previous editions of D&D never got near the old cap of 20th level, so to get to this sort of level is a serious achievement.

We’re going through the H/P/E Orcus adventures, and I’m glad to see the back of Nightwyrm Fortress. It was a slog and the monsters just lined up to be killed in order. Add to that the poor mechanical implementation of the monsters back then and well, let’s just say we made the best of it.

Onwards  and upwards. Internet opinion of Deaths Reach is quite high, and I have to agree on rereading it (I bought the thing 18 months ago!). It seems to get stuck into a big story, pulling together various strands that have been touched on in the earlier parts of the series. Even so, it’s presented in the usual dry mechanical linear fashion. I knew from past experience that it would be best to put my own spin on the adventure. I don’t have a huge amount of prep time, so I wasn’t going to rewrite every encounter or move things about wholesale. I just wanted to add a bit of flavour where I could and bring the characters into the heart of the plot.

This is where my players really come into their own. I simply asked everyone to say what they’d been up to in the game months since emerging from Nightwrym Fortress. How was the epic destiny going to manifest? What had changed? Whatever really. Danurai had sent out a pre-emptive shot with this e-mail from before game night:

With the hissing crash of a wave breaking on a shingle beach the planar skiff materialized in the grounds of the ruined Keep above Winterhaven. A tall man stood on the prow of the ship clad in brown and grey snakeskin which appeared to writhe around him and an inky black cloak clasped in place with a plain silver brooch. He wore an obsidian mask carved with the visage of a handsome drow but the ivory horns curling above them and the purple glow of his eyes from within the mask identified the traveller as the Tiefling known as Raelthos the Radiant.

Carefully re-rolling the scroll in his hands he replaced it in a carved ivory case. In the blink of an eye his form collapsed into smoke that rolled off the deck of the ship and re-formed on the rocky ground beside him a magical horse formed made purely of Obsidian it ducked it’s head and pawed the earth a clicking sound of stone on stone. Quickly mounting his steed Raelthos wheeled once gesturing to the Githyanki captain before galloping off towards the tower of Valthrun the prescient. Somewhere in Valthrun’s books was the key to unlocking the secret of the scroll and the ring of Lady Janstine Helltalon.

Julio’s retort:

From the shadows of a nearby bluff Flynn slouched idly rolling a platinum piece across his knuckles. “Hmmm” he mused “Tiefling’s back then…”Flynn paused, his head cocked to one side “good to have him back I reckon….still a ponce mind”.


Stevie went with the idea that his Shadar Kai swordmage has become a devoted acolyte of the Raven Queen. He had fasted and undergone many rituals in a far flung temple devoted to her. He’d handed over all his loot to the priests and set out into the world refreshed and renewed. Cool.

Julio plays Flynn the Rogue. What had he been doing?

Setting up a fake temple to the Raven Queen and buying some second hand robes. Made a stack of cash out of one idiot.


Love it. Stacks of character getting us off to a great start. I knew I had to raise my game.

If you don’t know the first encounter in Deaths Reach, it’s fairly basic as written. There’s a street scene, a Marut appears to give the party a message from the raven Queen, and then the bad guys launch a mounted ambush. To give it some extra oomph, I set the street scene in Moonstair, from the adventure King of the Trollhaunt warrens. I also set it at night during the monthly opening of the moon gate. I went for a post celebration vibe with the taverns full and couples stumbling drunkenly down alleyways as the party sat on the town fountain and caught up. Then I had time freeze completely and the statue in the fountain come to life and address the characters while water flowed from his hands. As the statue finished, the clatter of hooves announced the arrival of the Ebon Riders. Roll for initiative!

The monsters were utterly trounced in short order (epic characters are rock hard!), but the adventure  was properly underway. The party stepped through the portal to Zvomarana….

To be continued

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When skill challenges fail

Sample dialogue from my weekly game:

Sebastian: I notice you’ve got a lot of blue gems.
Dragon: Yes, do you have anything blue?
Raelthos: We’ve got some Jade.
Kallista: Idiot, they’re green.
Sebastian: Nah. We’ve got f@ck-all blue stuff.


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It’s been said of 4e that it’s difficult to really scare the players, that some of the risk of the original game has been eroded. I have some sympathy for that view what with surges, death saves etc. Encounters will very rarely result in a TPK and there’s good reasons for that. 

Last night’s session showed that there is still a part of the D&D experience that frightens players to their very core, the gaze attack. We are playing through Pyramid of Shadows, about as old school an adventure as you could get for 4e. One of the encounters on the second level is against an ogre and a medusa. When I read through this part of the adventure I don’t recall thinking there was anything particularly special about it, but D&D 4e continues to show that it’s a game to be played rather than read.

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Previously in Pyramid of Shadows…

This just in from Steve, who plays Sebastian in our weekly game. A conversation overheard from Vyrellis:

The wizard was becoming more and more interesting, especially now that Illvelios has been taken by this strange affliction. Perhaps I could persuade him to part with me for a small amount of time so that I can get a real idea of the human’s power…..

     The fight in the bizarre oasis of the arboreans was very enlightening. The way she dealt with the Hag was very much to my liking, I wonder……

     Having convinced Illvelios to part with me I now have the wizard in my grasp, with not much convincing she made light work of the annoying satyr and its minions. I am satisfied with her power, though not so much as to aid her any more. She is, after all, only human.

     Not long after this battle I was impressed once more. The arborean priestess, who at first seemed formidable was made light work of and her bodyguard tree-thing was swiftly dispatched by a basic spell. Hmmmm, she continues to impress……

     They think I do not watch at all times, though my scrying can penetrate more than the thin leather strappings that she wears. I observed the demise of the fast moving creatures with much pleasure. 

     As they rest I sense in her a great power, it is building up inside and it may not be long before she can impress me with new spells learned from her experiences, one more confrontation, perhaps two. I cannot wait……..

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How my players get their RP in

I don’t often trouble the readers of this ‘blog with play details from my weekly game, but I thought this merited inclusion.

Like many groups we tend to concentrate on the combats at the table. Sometimes I have  a nagging concern that the story suffers as a result. However, in the days between sessions, my group e-mails each other with actual play reports. This latest from Steve shows how the RP is still there, in people’s heads, which is where it really counts after all.

  • Excerpt from “My life with Moonchild” – Sebastian Sigismund
         “…our time in the Pyramid of Shadows had been arduous at best. Vicious fights with Humans and Abhumans alike had taken their toll on both our bodies and minds. Seeds of mistrust were being planted from both Vyrellis and the Pyramid itself.
         “Ilvellios was becoming more involved with the woman in the crystal ball; Flynn had been tricked by a Succubus into planting his blade into Raelthos’s back; Raelthos himself is becoming more mysterious with his new psychic attacks; and Callista seems to be letting her hightened powers go to her head.
         “Our recent fights had given us more to worry about however. Ilvellios, Flynn and I had been injured in a vicious struggle with a creature neither man nor beast and elements of its affliction had begun to surface in us.
         “After banishing the Succubus and her Demons we continued south and came across an interesting device. A set of levers protruded from a wall, flanked by two mirrors. Neither of these mirrors showed a reflection, but later were realised to be some form of scrying devices. We had in fact found another group of  Garash’s bandits. A hard fight ensued but we were victorious, the only casualty was Callistas ego as she found a new meaning of the phrase ‘Burning Hands’. At this point we decided to rest up.
         “Cries of agony woke me in the night, finding Raelthos and Callista tending to Ilvellios. It was then i realised i was drenched in sweat, as it appeared so was Flynn. Burning from some unknown fever i fell back to sleep. Of the three of us who suffered, Flynn seemed to have come off best. I was still a little feverish but generally ok. Ilvellios did not look good, his eyes had lost their glow and were beginning to turn a little jaundice. His hair looked scraggy and he would not accept any food, claiming that only meat would sate him…..”
         “Our next move will be to go west once more, where Flynn had scouted ahead and informed us that we would return to the Ettins chamber. The Ettin still lay there, burned, bruised and still very dead. Regardless, we still trod carefully in fear of disturbing corpses that resided below. Moving north we were halted by words of warning from Vyrellis. It seemed we were approaching ‘The Library.’ What this entailed we would not have guessed or imagined……….”

     The rest of this page is soaked in blood, if there had been anything written there it is now unreadable. 

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Falling off the learning curve

steves-notesSteve forgot his character sheet for last night’s game. Usually this would be an issue to say the least, but, rather wonderfully, technology saved the day. Steve had previously e-mailed his character out to all of us, so 2 mins on my netbook got him his original mail. Then he cracked open the character builder online and ported everything over to there. He already had his power cards in his dice bag, so we were ready to rock n roll.

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Keep on the Shadowfell IV

 And the party make up changes again!

No Mark or Tracy this time out so we lose our Paladin and Cleric. Gulp. Gan’t have that so Steve decides to run the Cleric for tonight. Good job he did as it turns out…

The party have now dealt with the Kobold threat and happily stroll back to Winterhaven for xp and biscuits. Huzzah! Trouble is, Winterhaven is having a bad day. The villagers are surly, the Inn  is half empty and even the Lord isn’t thanking visitors. The party manage to get a drink out of the landlady before she goes back to being all  Gordon Ramsey in the kitchen. What’s the matter with everyone? 

Valthrun the Prescient seems to have missed the memo on being sulky today so at least he can share a glass of wine beside the fire. He regales the party with the sinister tale of Sir K(r)eegan, which I won’t repeat right now. Suffice to say that in the published adventure, this character goes by the name of Sir Keegan, but the image of a bubble permed 70s footballer in chainmail doesnt bear thinking about.

Armed with this knowledge the party set off for the titular Keep. Obviously they arrive at dusk. My nostaglia glands start popping at this point because essentially I’m back to being an 11 year old describing how a staircase leads to a 30′ x 30′ room with 3 exits. And a goblin. I’m sure this is an homage to the classics, it made me smile anyway. The feeling of deja-vu just inceased as Steve, playing Alaric, Dwarf Fighter, decided to charge the Gobbo. Whooomph! straight into a pit full of rats! I must have played out this exact same scenario back in 1981, listening to Haircut 100 on a tape deck in my bedroom. Sigh.

Now, skipping to the end. This was a fight at encounter level 2. The party of five includes 2 at 2nd level. Its against 4 goblins and a rat swarm. For the life of me i have no idea how it took the best part of 2 hours and ended up with the dwarf dead! Don’t get me wrong, it was an enjoyable scrap, and no-one noticed the time going past but even so. In the post game analysis we worked out that pretty much every encounter lasts 6 or 7 rounds. The disconnect was for the old time D&D players still having a Gobbo standing up after 4 or 5 direct hits! This is definitely not the D&D we used to play. And to be fair, we’re all pleased about that.

So a second death already in the campaign. Alaric had some outrageously bad luck. Falling in the pit was a mistake, but me rolling max daage for the fall and critting with the swarm wasn’t normal. He got out of the pit, couldn’t shake off the ongoing damage and got clear. It took 2 rounds for the rats to climb after him, and they stayed on his trail (live by the mark, die by the mark…) another huge damage roll put the Dwarf down. Then the bad luck got a little surreal. the cleric (same player remember) engaged the rats and got taken down. That’s two prone characters with ongoing damage. At the start of their turns they take basic attacks because they are still in the rats aura. I’m not deliberatly targetting downed players, but that’s the way the swarm works. Alaric goes to minus Bloodied and he’s investing in cheap agricultural implements. At least Kallista didn’t feel too bad about letting rip with Burning Hands and cooking both swarm and dwarf corpse.

Even the Gobs were being ferociously tough. there were furious exchnges between Flynn the Rogue’s shuriken and their crossbows. Scorching bursts and clouds of daggers weren’t putting them down either, and the poor old Starlock rolled 1s time and time again. Dan hasn’t managed a decent hit in about 3 hours of real time now. I’m staying away from him next week as the law of averages has got to snap back soon.

Eventually the party managed to clear the decks and get a breather. some exploration followed and next week will be all about the walking dead. Cue Thriller intro…

Now then, Goblins. The two sharpshooters in this encounter were bringing serious pain to the party. Kallista got nailed by two shots, one of which critted, and was straight to Bloodied before her initiative even came up. So I checked the stats in the adventure against the same creature in the monster manual. In the MM they have hand crossbows doing 1d6+4, in Keep they have normal crossbows doing 1d8+4. Also, the Keep versions have +2 on Fortitude, Reflex and Will. All for the same xp. Hmmm, that ain’t hardly fair is it? On the flip side, the Warrior in the MM does more melee damage than the version in the adventure! Now, I say version, but these are not presented as completely new variants, they are supposed to be the same. What do I trust now?

Anyhow, a great session, full of drama, and looking forward to more.


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Keep on the Shadowfell 3

We continue…

So the party has now taken a new shape, here’s the roll call:

Clara, half elf cleric
Kallista, human wizard
Alaric, dwarf fighter
Moonchild, tiefling warlock

And two newcomers,

Rhogar, dragonborn paladin
Flynn, human rogue

Since the party fulfilled their quest to rescue their mentor, both Kallista and Moonchild have levelled up. So, first order of business is to pick kewl nu powerz. This is traditionally a time sink for everyone else, and the same was true this time round. Mrs King is using the pregen so all the decisions are laid out for her. She loves the idea of Expeditious Retreat so plumps for that straight away. Unfortunately the pregens don’t include any rituals at all so there’s still some book work to be done. Dan selects some new stuff for his warlock and also takes the opportunity for some retraining, swapping out a power for another more to his liking. This kind of option goes down well with the players, sometimes you have to see how your character is running at the table before you are truly happy with your abilities. The chance to make changes as you go is voted A Good Thing.

The party gain an audience with the Lord of Winterhaven so we are straight into a bit of roleplaying. Negotiations go well and I enjoy the chance to flex my characterisation muscles without recourse to dice. Happily the party take the story forward and head off for the Kobold lair.

The map goes down, along with more than a dozen Kobolds of different stripes. Julio’s rogue takes battle command and immediately the party start to plan and scheme. Using Ghost Sound and extreme stealth the party draw out the Kobold skirmishers. Stealth goes out the window as Rhogar strides in, longsword and Divine Challenge to the fore. The alarm goes up and kobolds start swarming through the trees to launch the encounter proper.

Notable events include Kallista flinging Magic Missiles from the safety of halfway up a pine tree. The slinger drives her to ground with stinkpots and deadly stones. The Dragonshield gets bored waiting in his magic circle so trots out to play with his minions before him. Players boo me when I flank them!

The party don’t have too much trouble with this lot. Teamwork is running like clockwork and they are definitely getting used to each others roles by now.

The slinger and a minion escape to the lair behind the waterfall and raise the alarm. Wardrums and chants of ‘Irontooth! Irontooth!’ go up and now the party decide to press the assault.

I was eager to get this part of the adventure resolved. Thing is, this is a pretty big encounter and could have take up the whole session on its own. In hindsight, we bit off more than we could chew as a group and we were all getting tired and frustrated towards the end.

Anyway the fight within the caves was very cool and got very close to the wire on occasion. Kallista got to shout ‘Burning Hands!’ and immolate kobolds left right and centre. Rhogar and Alaric stormed through and got busy marking and defending for all they were worth. Moonchild was always on the move, making him very hard to take out, though God knows the Wyrmpriest tried! Clara got tied down by two Dragonshields at just the wrong moment and every one chipped in with advice and encouragement as she was in dire straits. Meanwhile Irontooth and Alaric were going old school on each other with battleaxes and cursing aplenty. I’m still getting my head around the idea of a goblin with 106 hit points and Steve was shaking his head in bewilderment as his hits kept going down and Irontooth’s didn’t. When Irontooth eventually got Bloodied I swear a cheer went up. Shame the players didn’t know it just makes him even more dangerous. Flynn was darting from melee to melee looking for flanks and keeping everyone on target.

Alaric couldn’t stand for long and sure enough, he went down, along with the morale of everyone else. Rhogar followed in short order and things were looking like a TPK.

Let the dice fall where they may…

So Flynn hefts his short sword and shrugs. ‘In for a penny’ he thinks and steps up to the plate wincing. Irontooth roars with delight and brings his axe to bear, when, from absolutely nowhere…

…Clara appears around the corner, covered in kobold blood, advancing on pure guts and bloody ignorance. She mutters her prayers and a Lance of Faith drills into Irontooth’s face. He goes down! Huge relief as the remaining kobolds break and the party surge forward to stabilise the twin defenders, pulling them back from the brink of death at the very last moment.

Looting and high fives follow and then we wrap it up for the night. It’s been a long one.

Final thoughts: the party are getting more and more confident now and are really working as a team. Every session someone discovers a new way of using an existing power. Whenever there’s a daily power announced everyone watches the dice with interest. Misses on these are absolutely crushing. I don’t think Dan’s character got anything but his At Wills to work all night. It seems we all need to get the set up right to make the most out of these big powers.
The monsters are incredibly fun to play. They have simple rules that really help immersion. The shifty power of the Kobolds is coming to define these guys as really nimble and bloody annoying, and that’s exactly right. When Steve realised that as a dwarf Alaric could take his second wind as a minor action there were nods all around the table ‘cool, that’s dwarfy’

The next night I’m watching tv with Mrs King and she says, ‘Can I borrow your players handbook?’ It doesn’t get much better than that.

The love affair with 4E continues. 

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D&D 4e play report

  Everyone else is doing it after all…

So, get my set of core books from the lovely people at Leisure Games just in time for my two weeks holiday. Sweet. Gives me time to settle down and give them the attention they deserve. I’d already been following the forums and picked up the preview scenario Keep on the Shadowfell, so I had a pretty good idea what I was getting into.

Since then I’ve been getting more and more anxious to get some actual play done, becuase the theorising was doing my head in. Go play! I’ve ‘rolled up’ a few characters and I’ve played thorugh a couple of encounters . Now all I needed was some players.

So I chucked Trail of Cthulhu in the bin as it was not going anywhere, and doing that quite slowly. Spoke to the group and we decided to pitch in with the new game.

We have: Dan, the lapsed gamer, back and loving it. After chargen with me and Julio has got straight online and ordered up a Players Handbook and a set of rather fetching dice. Hes running a Tiefling Warlock and is loving the zappy curses he can sling at will.
Julio: My old gaming buddy who, again, bought his own PHB, and more important brings the tactical nous the team will need. He’s playing Quinn, the dirty human rogue.
Steps, AKA Mrs King, who is new to gaming and enjoying herself with this strange hobby. she’s Kallista the wizard. Lesbian stripper ninja style. Say no more.
Stivi: Another old friend who got into gaming with 3rd ed and has jumped on board with the new edition too. He grabbed the Dwarf Fighter pregen, called hin Alaric, and got to fighting.
Tracy: another newbie, who I think is slightly overwhelmed by all the options, so was happy to let the group decide for her. she plays Clara the half elf cleric.

And off we go. Took a little time to explain the basics, and soon found that actually, you just need to get stuck in and see how it goes. The character sheets look complicated but that’s only because they are so thorough. Next time I’ll take a highlighter to the most used parts to make it easier. It will come with practice.

The first encounter is an attack by Kobold bandits on the Kings road (not the one in Chelsea). An archetypal set up for any level 1 game,  with the potential to have all the experienced gamers nodding off. But no. We took it slow so the encounter took about an hour, but it was a really good story, full of flavour and cool stuff kicking off as the players got a handle on their spells, prayers and exploits. Notable images include; Kallista using burning hands to flush a horde of Kobold minions out of the woods, one jumps out of the undergrowth and grapples her round the neck. Now they are both on fire. Clara prays to Pelor and her Lance of Faith burns the Kobold off her mate with the power of the sun.
Quinn finds that Kobold Dragonshields are shiftier than they look as they lead him a merry dance arond some rockpiles. i loved hearing Julio say “bugger, they’ve flanked me again!” Payback’s a bitch mate!
Kallista sneaks around a rock just in time for a Kobold Slinger to paste her with a gluepot. She’s stuck fast as the Kobold draws a rusty blade and advances. She grabs her wand and sends a bolt of silvery force right between his eyes burning out his tiny brain.

The fight over, all agreed there was lots of coolness and imagery. A success. Then onwards to Winterhaven to pick up a beer and a room for the night. Gossip with the locals provides a couple  of hooks for next week, and we call it a night.

Executive summary: a great system that really rewards the players working together and knowing their stuff. A lot easier to DM, I had 8 monsters of three different types and kept it all running smoothly. Also, I only had to look up one rule all night. That’s a big win. The players enjoyed it bigtime (probably the fellers more if i’m honest?) and all are looking forward to the next installment.


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