Our weekly game has turned into a monthly game what with holidays, family, work and all that. One of the downsides of this is that I don’t feel that we’re getting through enough adventure in the time we have. Our system of choice means that combats take up the majority of the session, and the bits in between them are more about the snacks than anything else. That’s ok, but for me as perennial DM it’s getting a bit frustrating.
Making a system switch is a big deal, and might not cure every ill. In fact, it might make things worse! I don’t want to make everything we’ve played over the past few years redundant. So, we agreed a decent compromise I think.
From next week we’re moving to the Next rules. They appear to be in a much more stable state than when we tried them out at the start. I’m hoping it allows us to get more adventuring done, but still allows for big set piece conflicts too. We’re using some of the NPCs from our current campaign and playing them alongside our regular 4e campaign. That way one session can affect another, and we haven’t dumped our main game entirely.
I’m quite excited by the idea. Feels fresh. Feels right. We will see.

