Clash of the Bodaks

We’re nicely into the last part of Demon Queen’s Enclave in our weekly game now. The drow have been left behind and the party have struck out for Hordethrone to confront the bad guy. Something happened in the last game that hasn’t happened  since, well probably the medusa encounter from way back in the heroic tier.

The players got scared.

It was a pair of bodaks. These are not creatures that I’d had much interaction with over the years, and my players will have had less. When I hit them up with some description and put the minis on the table, they still didn’t really make the players sit up and take notice. Even when they used  battleaxe attacks that weakened their opponents, still no fear.

But then they opened up with the death gaze.

Death Gaze (standard, at-will) Gaze, Necrotic
Range 10; targets a living creature; +20 vs Fortitude; if the target is weakened, it is reduced to 0 hit points; otherwise, the target takes 1d6 + 6 necrotic damage and loses 1 healing surge.

Ouch! The look on Julio’s face as his rogue went from 104 hp to zero, no save, no roll, no nothing. Priceless.

I’m enjoying this extraplanar jaunt. It smacks of Dark Sun, or Clash of the Titans. It got that whole swords and sandals vibe, along with stop motion monsters and passals of undead.  That may be because I saw CotT just the week before (don’t bother yourselves) but often films I see or books I read colour the gaming experience. At least my D&D games have a real 3d element.

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4 Comments

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4 responses to “Clash of the Bodaks

  1. Pingback: Tweets that mention Clash of the Bodaks « Treehouse: -- Topsy.com

  2. Daz

    That’s a hell of an at will power! Looking on the compendium now appears to be downgraded to encounter – which is probably more sensible. Still a real threat though.

    It’s good for the game to make the players feel some peril every now and again and prevents complacency.

  3. Jason

    Good to hear about your players getting scared. Im still in Thunderspire Labyrinth and a few of my players are convinced that since we have had no fatalities since playing 4E combined with the removal of instant death effects that it is “soft” and easy.

    The module has them running against at or just under level encounters. So I upped it to just over +2 and that gave them a workout. No deaths, but dropped one guy to 0 hp.

    I’m looking forward to using more deadly creatures like the Bodak in the near future.

  4. Overwhelming numbers seem to play a much greater role in generating a feeling of “threat” in 4e than overwhelming power does.

    Overwhelming power seems to lead to grind and boredom instead because of the fairly tight link between a monster’s offensive and defensive capabilities.

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